![]() ![]() You can learn more by reading the full interview with Katsuhiro Harada here. According to him, the most successful parts of Tekken looked great for their time, so the developers consider the graphics a very important aspect. Harada admitted that his team wants the game to be visually impressive. For instance, the creators of Tekken 8 will be able to make the clothes of the characters get dirty during the battle exactly in the places on which they fall. UE5 will also bring many other benefits to developers. In Tekken 8, raindrops interact with character models and have the effect of rolling down the characters' models. According to the game director, in the previous parts, the developers had to create a special parameter for such effects and adjust it. As an example, he pointed at the raindrops that run down Jin and Kazuya's faces in the debut trailer. Speaking of the UE5 advantages, the director stated that the new engine will take the graphics in Tekken 8 to the next level. He said that the developers started creating Tekken 8 using the previous version of the game engine, Unreal Engine 4, however, according to Harada, when the team decided to shift to UE5, "all the models and everything from Tekken 7 totally discarded" and everything had to be rebuilt in UE5 from the ground up. Harada shared that Tekken 8 was built from scratch in Unreal Engine 5. In an interview with IGN, Bandai Namco Entertainment general manager Katsuhiro Harada spoke about the development process and the advantages the developers noticed when shifting to Unreal Engine 5. During the latest State of Play, the company showed off the first trailer of the game and shared that the footage in it was actually taken directly from a certain part in the current work-in-progress Tekken 8’s story mode and captured from the game running on PS5.Īnd now, the company revealed more details on the upcoming title. Earlier this week, Bandai Namco Entertainment unveiled a new installment in the Tekken series, Tekken 8. ![]()
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