I mean it's just kind of part of being in game publishing and if you're afraid of that then you shouldn't be in the entertainment business, you shouldn't be in the gaming business. We will build games that review in the high 80s, and we will build games that review in the 60s. Maybe that means I'll underdeliver for some of our fans out there." I know a lot of people will say hey you've got teams that know how to do one kind of game, just force them to go do the one kind of game that they have a proven track record for. Spencer continued, that unsurprisingly Redfall did not get the critical response they were looking for, and they need to learn how to get better at quality and execution, though he stands by Xbox not micro-managing the creativity of its studios "One thing I won't do is push against creative aspirations of our teams. "That was kind of our punch in the chin, rightfully." "I'm upset with myself." he said before saying how he has been revisiting processes throughout the lifecycle of Redfall's development, including the pre-release ball drop on not being able to achieve 60FPS on Xbox consoles at launch. I've been a part of it for a long time.", he continued, "To just watch the community lose confidence and be disappointed, I'm disappointed." Spencer seemed genuinely penitent over the current state of Redfall's reception, "There's nothing that's more difficult for me than disappointing the Xbox Community. Xcast dived straight in with the spicy questions and Phil expressed his disappointment over the release. It's been another tough week for Xbox with the release of Redfall being met with disappointment from the fans over its state, and this will be the first we've heard of Phil's opinion on the matter. Spencer shared his thoughts on the ruling being centered around Microsoft's potential impact on the Cloud Gaming market "They've defined a market of cloud gaming that in my mind doesn't really exist yet today, but they have a point of view that maybe we have a lead in a market that is just forming and that this content could somehow prohibit others from competing in that market." He later confirmed that whilst Activision Blizzard King is still a focus for Xbox, it's merely an accelerant for their main strategy. "The CMA decision was disappointing, I've been talking to that group for coming up on a year." Confirming that the result of the CMA ruling was just as much a shock to Xbox as it was to us as players. Spencer said the plan is still to appeal the decision and work with the existing regulators to get the deal through. Jumping straight into the tough questions, Xcast started off strong with a question to Spencer about how he was feeling about the CMA ruling. When asked how he was at the beginning of the interview, Spencer said he'd had easier weeks, which is an understatement of the century given the controversy around Redfall release state and the CMA ruling in recent days.
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